[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] sprite groups and tilesheets



Michael Fiano wrote:
i want to have a faster
framerate when there is no scrolling by only updating the player and the
background and foreground contained in it's rect area.

You can do that by drawing the tiles overlapping that
rectangle. There's no need to pre-draw all the foreground
and background tiles into big surfaces first.

--
Greg