On Wed, 8 Oct 2003 09:54 am, Jasper Phillips wrote: > Basically I've got a python module for using a pygame surface as a texture > on an openGL quad, moving it arround, and updating changed areas of the > texture corresponding to sprite blits. > > I'm use this for a scrollable/zoomable map/unit display in a turn based > game, where I get 60+ FPS while scrolling, although I'm not animating units > so the texture doesn't change frequently. Still, since textures only > update rectangles that have changed, it shouldn't be too bad. Please, share the code even if only person-to-person, but to the list would be better. I'm looking to have to implement something similar myself right now, so if you've got some code that I can start with, I can run with it and see where it ends up :) And don't be worried about code quality (if you are :) ... remember that the best open source code is released early and released often! Richard
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