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Re: [pygame] Poor sound
> The reason I tried the pre_init was because of the spikes and another
> sound that got badly distorted at least that other sound is ok after
> pre_init.. My guess is that there is a problem with SDL, because I get
> the same spikes every time, so its unlikly to be a trouble with interrupts.
>
Maybe you could capture the spdif out on a second computer and look at
the resulting wave file in a sound editor to see if it's clipping.