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Re: [pygame] Poor sound



> R. Alan Monroe wrote:

>>>The reason I tried the pre_init was because of the spikes and another
>>>sound that got badly distorted at least that other sound is ok after 
>>>pre_init.. My guess is that there is a problem with SDL, because I get 
>>>the same spikes every time, so its unlikly to be a trouble with interrupts.

>>Maybe you could capture the spdif out on a second computer and look at
>>the resulting wave file in a sound editor to see if it's clipping.

> What good would that do ? I know there is nothing wrong with the sound
> file since I can play it with a good
> quality using other programs.

Because you'd be looking at the post-mixer soundfile, not the
original. You could compare them to see the nature of the damage.