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Re: [pygame] Convert() loses alpha



> Btw, what are the limitation on the images you can load ?

I really am not sure. I've tested it with a 1024x1024 'sprite' and it
worked fine.
I use gluBuild2DMipmaps to build load textures. This allows me to load
any size / ratio image, as OpenGL will handle the conversion into
textures for me.

> 
> Oh and I got a minor error on exit:

Thanks for the feedback.

Sw.