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Re: [pygame] Pygame "look and feel"
Okay had a bit of a play around, added eye brows to accentuate expression and
add character, moved the controller and tucked it in Snakey's tail. I dont
think it can go any deeper as it will conceal too much of the controller.
Also changed the position of Snakey's body so that it no longer conceals the
M or the E and changed the drop shadow to a plain version.
Somebody mentioned that this could be a good option for the release of
Pygame 2.0, that sounds like a good idea whenever that might be.
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