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Re: [pygame] movie flip/update
mike@zcentric.com wrote:
Here is my little test app. If I move the window around I lose video. If I
uncomment the flip() I lose video. I have not clue if I could even rendor
mplayer which is opened in a popen to a surface. You guys can just tell me
this is a pipe dream in pygame and I'll move on.
i tried it out. with your version i could move the window around fine
and the video didn't get lost. i was also able to add some graphics to
the bottom edge of the display. here's the version i did, not much in
the line of changes.
this seems like it would work for me, but i'm sure all mplayer setups
are a little different.
import pygame
from pygame.locals import *
import popen2
import os
import commands
import sys
def main():
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Test App')
# getting the window ID
windId = commands.getoutput("xwininfo -tree -name \"Test App\" | grep 640x480 | awk {\' print $1 \'}")
print windId
pygame.mixer.quit()
mplayer_cmd = 'mplayer -vo xv -really-quiet -slave -wid %s halflife2_e3demo.avi' % (windId)
mplayer_cmd = mplayer_cmd.encode ('iso-8859-15')
mplayer = popen2.Popen3(mplayer_cmd)
c = 0
while 1:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit(2)
if event.type == KEYDOWN:
print "OMG keydown!"
if event.type == MOUSEBUTTONDOWN:
print "we got a mouse button down!"
c = (c+1) % 250
clr = c, 50, c
r = screen.fill(clr, (0, 460, 640, 20))
pygame.display.update(r)
pygame.time.wait(10)
if __name__ == '__main__': main()