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Re: [pygame] fade out surfaces
Well, I might have a look at it in a few days (surfarray). It's really
just one of those luxury extras...
Thanks,
Luke
On 9/11/05, Dmitry Borisov <jbors@xxxxxxx> wrote:
> It is SDL limitation.
> Dmitry/
>
> ----- Original Message -----
> From: "Willem" <willemsh@xxxxxxxxx>
> To: <pygame-users@xxxxxxxx>
> Sent: Saturday, September 10, 2005 2:47 PM
> Subject: Re: [pygame] fade out surfaces
>
>
> > Dmitry Borisov wrote:
> >
> > > I actually made small change to SDL which allows me to do that via
> > > set_alpha().
> > > Let me know if you need tha patch.
> > > Dmitry/
> >
> > I'm having the same problem, i'd like to know if this is a limitation of
> > SDL or of pygame.
> >
> > Is it possible to circumvent it only with the pygame wrapper or is it
> > absolutely necessary to recompile the libraries?
> >
> > It'd be great to have it solved with pygame so we could use the standard
> > SDL libraries.
> >
> > Thanks,
> >
> > --willem
> >
>