Jens Granseuer wrote:
On 28.08.2004 05:17, FlashFashion wrote:There is a map file attached.I think you should replace two or three of the scouts by medium or heavy tanks and give FNA a few more resources for repairs. As it is now, if you can survive the first wave you have so many experienced long-range units that you just need one or two tanks for playing defense and the rest of your army just keeps hurling rocks at the enemy from back home.
I wonder if the scouts are replaced, without ranged advantage, the player could have a very hard time. Maybe give the FNA some reforcement is more proper? In this version, there will be reforcement of the FNA side, which would arrive at turn 30, composed of two hovercrafts, two medium tanks, one infantry, and one heavy tank; the hovercrafts are supposed as their vehicle.
Also, you seem to be creating lots of units when the mission is over. The blue ones (bombers + infanry?) I can understand from the messages although I think you don't really need them on the map. The trains for the FNA seem to be absolutely useless, however?
The message have been changed a bit by adding the following lines: [start] Don`t worry, I have a call to the support trains, they will help us out, [end] [Message when the mission is completed] All right, we have the information now, and the ECM is down, let`s get out here. The recon group has just reportted that a great deal of the empire army is almost here, and the radar in the Electric Battle Station indicates that there are empire bombers coming in, luckly we have the job done before they arrive. Don`t worry, I have a call to the support trains, they will help us out, All troops, fall back. [/till here] [Message when reinforcement arrives] We have no news from you for long, because we are not assigned to any battle, so I think maybe you could use our hands. [/till here] Brain @ TW --
Attachment:
TM16.lev
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