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Re: gEDA-user: PCB format wishlist
> Or, could we base everything off of lines, attach a 'curvature'
> property to create arcs, and build polygons from that.
Arcs can be simulated with many short lines, so the only primitive we
need are lines. Of course, if "line" is a two-point polygon, then the
only primitive we need is polygons.
A point is just a line that starts and ends at the same coordinates.
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