[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: gEDA-user: PCB format wishlist



> Or, could we base everything off of lines, attach a 'curvature'
> property to create arcs, and build polygons from that.

Arcs can be simulated with many short lines, so the only primitive we
need are lines.  Of course, if "line" is a two-point polygon, then the
only primitive we need is polygons.

A point is just a line that starts and ends at the same coordinates.


_______________________________________________
geda-user mailing list
geda-user@xxxxxxxxxxxxxx
http://www.seul.org/cgi-bin/mailman/listinfo/geda-user