On 09/06/2010 04:32 PM, DJ Delorie wrote:
I don't really like the idea of 'simulating' arcs - it uses a *lot* of information to approximate what you are trying to do. My preference would be to keep an arc as a primitive type.Or, could we base everything off of lines, attach a 'curvature' property to create arcs, and build polygons from that.Arcs can be simulated with many short lines, so the only primitive we need are lines. Of course, if "line" is a two-point polygon, then the only primitive we need is polygons.
Not really - a line that starts and ends at the same coordinate looks like a point, but it isn't. That presently causes us problems with square pads. I think I remember some issues with approximations of a point using traces, too?A point is just a line that starts and ends at the same coordinates.
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