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Re: Rendering triangle meshes with OpenGL



Mark Collins wrote:
> 
> On Thursday 19 September 2002 7:11 am, you wrote:
> > I think you should have a look at glDrawElements() instead. This is a
> > lot faster
> > compared to using display lists.
> 
> Um, no. Display lists are pre-computed, where as vertex arrays aren't. When
> done properly, compiled lists are the fastest way to go.


	Ok, supposing that's the case, or at least that display lists *are*
indeed quite efficient, is the way I presented good enough?



Miguel A. Osorio.