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Re: [pygame] Another blitting surface to itself crash





On 8/7/08, René Dudfield <renesd@xxxxxxxxx> wrote:
A summary of what has been found out so far:

* it doesn't seem to crash on linux/osx.
* It never crashed for SDL 1.2.7 through 1.2.9 (but crashes with 1.2.9
build Lenard made)
* For SDL 1.2.10 and 1.2.11 it crashes after like 2-6 passes, and it
crashes in the blit from surface to screen
* for SDL 1.2.12 and 1.2.13 it crashes immediately on first blit of a
surface to itself, everytime
* crashes with windib, and directx drivers.
* works with a replacement 1.2.13 SDL.dll built with MSVC by brian.
* crashes with assembly disabled.
* -O compilation also fails.
* 1.2.9 SDL fails for Lenard, built with minGW
 
Err, it crashes with SDL 1.2.7 and pygame 1.7.1 (windows)