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Re: [pygame] Antialiased circle



Here is a small module that works on top of pygame.gfxdraw to draw some nice (filled) aacircles, lines and rounded rects (have a look at the examples):

https://bitbucket.org/schlangen/pexdra

this was mainly a test to see whats possible and also to compare different methods. Of course its damn slow :)

I also started to port the pygamedraw module from pygame2 to pygame, but it has no (good-working) anti-aliasing yet.