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Re: [pygame] pygame source compiling
DR0ID wrote:
Because I have tried to compile every dependency from scratch and got
not that far. I think it would be much easier if all dependencies would
be in the svn repository, because an serious software development has to
do it that way.
When I used to build the windows stuff, I kept a maintained zip with all
the dependencies. These were pretty cool because they had all the
additional functionality built into the libraries like SDL_mixer.
Been a long time since I could even build those. It took a ton of work
getting everything built into one set of dlls. Ogg, jpeg, zlib, and
friends, just to get the SDL libraries going. I also spent the time to
make sure everything linked to static dependencies where possible, to keep
the amount of additional dll files low.
Getting everything set up takes quite a bit of work. But after that it
isn't too bad to update versions of things and rebuild. That was all back
with MSVC5. I have no idea how to build windows stuff these days.
You can see my last update was mid 2004. But the file is still there,
http://pygame.org/ftp/win32-dependencies.zip
The config.py stuff on windows will automatically use all those
dependencies if it finds the "prebuilt" directory somewhere in a
neighboring directory tree.