This appears to get the total number of channels, not the number of
active channels. However, I tried using get_busy(), but it still does
not seem to work. See the following modifications to my original code: import pygame, time for x in range(10): print("Starting iteration " + str(x)) print("Initializing mixer") pygame.mixer.init() print("Loading sound") sound = pygame.mixer.Sound("foo.wav") print("Finding free channel") channel = pygame.mixer.find_channel() print("Channel object: " + str(channel)) print("Setting volume") channel.set_volume(0.7) print("Playing sound") channel.play(sound) print("Sleeping until sound is finished playing...") while pygame.mixer.get_busy(): time.sleep(1) print("Quitting mixer\n\n") pygame.mixer.quit() This displays the same behaviour. In response to a previous comment about using channel.stop() before quitting the mixer: this does not work either, as can be seen by adding channel.stop() after the get_busy loop above. Has anyone tried running this code themselves? I am wondering if I am experiencing some obscure bug, possibly platform specific. I am running on OS X, but don't have access to other systems for troubleshooting. If someone else has access to a Windows or Linux box, and is able to prove if this fails on those systems as well, that may be useful. Cheers Ian Mallett wrote: On 7/2/08, Wyatt Olson <wyatt.olson@xxxxxxxxx> wrote: |
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