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Re: [pygame] my 3d planet game



Works fine for me on almost-pristine 1.8.  (I've got a patch in locally
to fix the "buffer is always 256" bug that tends to cause crackly sound.)

-FM

Astan Chee wrote:
> Ok. I just tried upgrading to pygame 1.8 and true enough, nothing
> appears. Im not sure why. Maybe doing the env var settings (
> http://wiki.wxpython.org/IntegratingPyGame ) breaks something new that
> is introduced in 1.8? I reverted it back to 1.7.1 and it worked again
> fine. Although using 1.8 didnt break my other games that were pure
> pygame, only the ones that did things mentioned in that website. Anyone
> have any idea why?
> Cheers
> Astan
> 
> Astan Chee wrote:
>> This is very unusual. Can you get a screenshot of this fuzzy circle
>> and two small dots? Maybe its the size of the pygame window not sizing
>> properly. Also, once you click on the "navigate/open navigation"
>> button, the pygame window behaves like a wxDialog, in that it becomes
>> a child window of the main UI and unless the child window is closed,
>> interaction with the parent is disabled. Anyway, I'll try and upgrade
>> mine to pygame 1.8 and see if it still happens.
>> Thanks again
>> Cheers
>>
>> etrek wrote:
>>> I have tried both ways to open navigation console.  I create some
>>> objects and then click on "Navigation Information" tab.  Then click
>>> on "Resume" button to start time.  Then click on "Navigate/Open
>>> Navigation Console" button.  A separate Pygame window does not
>>> appear.  All I see is a fuzzy circle and two small dots (My guess is
>>> they represent, Sun,Earth,Moon) on the same screen as the Navigation
>>> Information UI screen.  Also, once I have clicked on the
>>> "Navigate/Open Navi..." button, the UI becomes unresponsive, i.e.
>>> "Pause" button, tabs (Object Editor, etc.) stop working, and can't
>>> resize or move the UI.  I have to close the Python.exe console
>>> window, or shut the program down in Task Manager in order to shut it
>>> down.
>>>
>>> I have Windows Vista32, Pygame 1.8.0, latest wxPython, Python 2.5 and
>>> PyOpengl
>>> -etrek
>>>
>>>
>>> ----- Original Message ----- From: "Astan Chee" <stanc@xxxxxxxxx>
>>> To: <pygame-users@xxxxxxxx>
>>> Sent: Friday, June 13, 2008 6:41 PM
>>> Subject: Re: [pygame] my 3d planet game
>>>
>>>
>>>> I havent tested this in pygame 1.8.0. There are 2 ways of opening
>>>> the navigation console, via the menu and from the button. Both open
>>>> a new window (pygame window) with the 3D shape. While the console is
>>>> open, you cant interact with the main window. The new pygame window
>>>> has to be closed before normal interaction can be resumed (kinda
>>>> mimicing the dialog modal behaviour). The navigation console should
>>>> have 2 minimaps on the bottom right and left corner. Are this not
>>>> appearing for you?
>>>> Cheers
>>>>
>>>>
>>>> etrek wrote:
>>>>> Does this work with Pygame 1.8.0?
>>>>> Is the Navagation Console supposed to be on the same screen as the
>>>>> Navagation menu?  Or is it supposed to open a new window (Pygame
>>>>> window) with the 3D shapes?  All I see is a fuzzy dark circle on
>>>>> the Navagation menu page.  The navagation keys, or clicking with
>>>>> mouse just causes the circle to flicker.
>>>>>
>>>>> Thanks,
>>>>> etrek
>>>>>
>>>>>
>>>>> ----- Original Message ----- From: "Astan Chee" <stanc@xxxxxxxxx>
>>>>> To: <pygame-users@xxxxxxxx>
>>>>> Sent: Friday, June 13, 2008 2:21 AM
>>>>> Subject: Re: [pygame] my 3d planet game
>>>>>
>>>>>
>>>>>> Charlie Nolan wrote:
>>>>>>> Looks good.  A few notes:
>>>>>>> * Mouse scroll down is equivalent to s (move back), not f (move up).
>>>>>>>
>>>>>> Thanks. Im not so good at manuals or documenting code.
>>>>>>> * When dragging with RMB, the mechanics feel off.  The mouse cursor
>>>>>>> should stay on top of roughly the same bit of space as I drag it,
>>>>>>> not
>>>>>>> have the space go zooming out past it.
>>>>>>>
>>>>>> I dont know how to do this in pygame. Is there an example
>>>>>> somewhere of how to do this?
>>>>>>> * When time is paused, keys aren't repeating, so you can only
>>>>>>> turn by
>>>>>>> mouse or by pounding the key like mad.
>>>>>>>
>>>>>> Ah, I didnt notice that. I'll fix it in the next version as well
>>>>>> as a text based manual. Let me know if its too confusing.
>>>>>> Thanks again
>>>>>> Astan
>>>>>>
>>>>>> -- 
>>>>>> "Formulations of number theory: Complete, Consistent, Non-trivial.
>>>>>> Choose two."
>>>>>>
>>>>>>
>>>>>> Animal Logic
>>>>>> http://www.animallogic.com
>>>>>>
>>>>>> Please think of the environment before printing this email.
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>> -- 
>>>> "Formulations of number theory: Complete, Consistent, Non-trivial.
>>>> Choose two."
>>>>
>>>>
>>>> Animal Logic
>>>> http://www.animallogic.com
>>>>
>>>> Please think of the environment before printing this email.
>>>>
>>>> This email and any attachments may be confidential and/or
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>>>>
>>>
>>>
>>
> 

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