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Re: [pygame] spritecollideany bug?



alex wrote:
> it says the method returns a sprite or None.. instead it's returning 1 or 0
> (replace the 1 with s and 0 with None.. or update the doco)
> there's also a mention to dokill argument which doesn't exist, if you add
> the dokill arg, be sure to update the doc, as it refers to 'sprites' instead
> of 'the single sprite it finds, if any'

this is ugly. all fixed in cvs (and the online documentation).
it now returns the a sprite or None, and the documentation no longer 
refers to a dokill argument.


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