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Re: [pygame] Collaborative game in 8 weeks.



Shandy Brown schreef op dinsdag 11 maart om 22:04:08 +0000:
> How about a platformer a la Mario?
> I would characterize this by:
>  - every few levels, the graphical atmosphere changes
>  - there are around 4 or 5 puzzles per level
>  - puzzles can be skipped if you know a way around
>  - hidden areas & powerups are found by exploring

 - level map?
 - hanging on walls?
 - different *kind* of monsters?
 - limetd ammo?

> Advantages:
> 
>  - minimize the amout of text in-game (possibly to 0) that would make
> internationalization an non-issue.

 - some sort of sga, Standard Galactic Alphabet-alike would be fun
 - good level editor

>  - cross-gender appeal
> 
>  - technically realistic for 8 weeks

True.
yours,
Gerirt.

-- 
Asperger Syndroom - een persoonlijke benadering:
	http://people.nl.linux.org/~gerrit/
Het zijn tijden om je zelf met politiek te bemoeien:
	http://www.sp.nl/
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