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Re: [pygame] Collaborative game in 8 weeks.



How about a platformer a la Mario?
I would characterize this by:
 - every few levels, the graphical atmosphere changes
 - there are around 4 or 5 puzzles per level
 - puzzles can be skipped if you know a way around
 - hidden areas & powerups are found by exploring

Advantages:

 - minimize the amout of text in-game (possibly to 0) that would make
internationalization an non-issue.

 - cross-gender appeal

 - technically realistic for 8 weeks


-- 
+-------------------------------------------------------------+
| Shandy Brown                               Digital Thinkery |
| shandy@geeky.net             http://www.digitalthinkery.com |
+-------------------------------------------------------------+

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