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[pygame] Vote for game type of collaborative game.



Hello,


This is the vote on the game idea. The game ideas are listed below. In an email to illumen AT yahoo.com, please answer these two questions.


1) Which game type do you want to make?
Give your choices in order of preference. eg A B C D E F G H

2) Approximately how many hours per week do you want to spend on the game(Optional)?




Voting will finish in 48 hours from now. If you want to recast your vote just send me another email.


Voting will be calculated with the Condorcet method. Please see http://www.electionmethods.org/Condorcet.htm for details. Basically it allows peoples vote to count even if there first choice doesn't have much impact.



ps. It was sjbrowns idea to use the condorcet voting method ;)





A) * zelda style game.

- top-down scroller
- human controls one character, cpu controls multiple
- one player, or human controls one character, cpu controls multiple
- fights take place in rooms with walls and other obstacles
- Could be multi-player, internet, all humans are "good guys", all cpus are "bad guys".



B) * PvP Command and Conquer style
- top-down scroller
- human controls squad of characters
- 2 player, internet
- different characters can have different kinds of guns
- multiple maps with different objectives (cap the flag, protect the
hostage, etc) on each map
- counterstrike in 2d c&c style view.


C) * a "heroes of m&m" type game.
- http://www.lokigames.com/products/heroes3/_img/shots/h3_shot5.jpg
- strategy, rpg.
- every turn your heroes get a number of action points they can use to explore the map and gather tresures.
- while prebuild towns (that can be conqurered) are used to build upgrades and armies for your heroes.
- a bit like Age of Wonders if you know that game.


D) * Nethack/rogue/angband style
- top-down scroller
- human controls one character, cpu ..?
- one player
- character has inventory
- turn based, not real time.


E) * Commander Keen style
- platform scroller
- human controls one character, cpu controls multiple characters &
obstacles
- one player
- primary attack is projectile
- power-ups for jumping, health, powerful shots


F) * Mario style
- platform scroller
- human controls one character, cpu controls multiple characters &
obstacles
- there are around 4 or 5 jumping/ducking/etc puzzles per level
- multiple paths to finish a level
- primary attack is melee
- hidden areas & powerups are found by exploring


G) * Racing game
- mario kart style.
- split screen multiplayer.
- race around a track in a small car, pseudo 3d.


H) * Massively multiplayer pixel game.

- each player is a pixel.
- 5000-50000 players get together to form things.