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Re: [pygame] vista testing...



smpeg.  MAD is GPL, and SDL_mixer and pygame are LGPL - so we can't
compile it in by default.

This is just on windows, and mac.  The source distribution doesn't
specify which one is used.

cheers,


On Thu, Mar 27, 2008 at 10:04 AM, James Paige <Bob@xxxxxxxxxxxxxxxxxxx> wrote:
> Does anybody know whether pygame's version of SDl_mixer is compiled with
>  MAD or with SMPEG for mp3 support?
>
>  Both of them are actually slightly buggy, although in different ways.
>  (IIRC, MAD was slightly better, but I could be remembering incorrectly)
>
>  ---
>  James Paige
>
>
>
>  On Wed, Mar 26, 2008 at 11:54:41PM +0100, Bo Jangeborg wrote:
>  > Another thing I found is that mp3 files often don't load for
>  > some reason and some time make pygame respond slowly.
>  > Maybe its hogging the event queue, I am not sure.
>  >
>  > Bo)
>  >
>  > Lenard Lindstrom skrev:
>  > >Thanks. This confirms what I have found.
>  > >
>  > >Lenard
>  > >
>  > >
>  > >Bo Jangeborg wrote:
>  > >>Aliens sounds good and used the following
>  > >>Video driver: windib
>  > >>Audio driver: dsound
>  > >>
>  > >>Lenard Lindstrom skrev:
>  > >>>To answer Brian, the default audio driver is dsound. SDL exports
>  > >>>function SDL_AudioDriverName. Maybe Pygame should wrap it. I found
>  > >>>and compiled a C space aliens game* that uses SDL, SDL_image and
>  > >>>SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16,
>  > >>>channels 2, chunk size 3072. It is available on my Pygame page. Copy
>  > >>>the contents of the zip file into prebuilt\lib and run. It writes to
>  > >>>stderr.txt which drivers it uses. I suggest replacing the default
>  > >>>data\music.wav with something else as it is a noisy recording.
>  > >>>
>  > >>>
>  > >
>  > >
>  >
>  >
>