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Re: [pygame] vista testing...
smpeg. MAD is GPL, and SDL_mixer and pygame are LGPL - so we can't
compile it in by default.
This is just on windows, and mac. The source distribution doesn't
specify which one is used.
cheers,
On Thu, Mar 27, 2008 at 10:04 AM, James Paige <Bob@xxxxxxxxxxxxxxxxxxx> wrote:
> Does anybody know whether pygame's version of SDl_mixer is compiled with
> MAD or with SMPEG for mp3 support?
>
> Both of them are actually slightly buggy, although in different ways.
> (IIRC, MAD was slightly better, but I could be remembering incorrectly)
>
> ---
> James Paige
>
>
>
> On Wed, Mar 26, 2008 at 11:54:41PM +0100, Bo Jangeborg wrote:
> > Another thing I found is that mp3 files often don't load for
> > some reason and some time make pygame respond slowly.
> > Maybe its hogging the event queue, I am not sure.
> >
> > Bo)
> >
> > Lenard Lindstrom skrev:
> > >Thanks. This confirms what I have found.
> > >
> > >Lenard
> > >
> > >
> > >Bo Jangeborg wrote:
> > >>Aliens sounds good and used the following
> > >>Video driver: windib
> > >>Audio driver: dsound
> > >>
> > >>Lenard Lindstrom skrev:
> > >>>To answer Brian, the default audio driver is dsound. SDL exports
> > >>>function SDL_AudioDriverName. Maybe Pygame should wrap it. I found
> > >>>and compiled a C space aliens game* that uses SDL, SDL_image and
> > >>>SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16,
> > >>>channels 2, chunk size 3072. It is available on my Pygame page. Copy
> > >>>the contents of the zip file into prebuilt\lib and run. It writes to
> > >>>stderr.txt which drivers it uses. I suggest replacing the default
> > >>>data\music.wav with something else as it is a noisy recording.
> > >>>
> > >>>
> > >
> > >
> >
> >
>