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Re: [pygame] vista testing...



ok...

So what do we do from here?

I think this is only something we can document, and then try and get
fixed in SDL_mixer?  I don't think we should wait on this for 1.8.
Instead make a really good bug report to the SDL_mixer people, and
help them fix it for a pygame 1.8.1 release.

What do you think Lenard?




On Thu, Mar 27, 2008 at 3:08 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Thanks. This confirms what I have found.
>
>  Lenard
>
>
>
>
>  Bo Jangeborg wrote:
>  > Aliens sounds good and used the following
>  > Video driver: windib
>  > Audio driver: dsound
>  >
>  > Lenard Lindstrom skrev:
>  >> To answer Brian, the default audio driver is dsound. SDL exports
>  >> function SDL_AudioDriverName. Maybe Pygame should wrap it. I found
>  >> and compiled a C space aliens game* that uses SDL, SDL_image and
>  >> SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16,
>  >> channels 2, chunk size 3072. It is available on my Pygame page. Copy
>  >> the contents of the zip file into prebuilt\lib and run. It writes to
>  >> stderr.txt which drivers it uses. I suggest replacing the default
>  >> data\music.wav with something else as it is a noisy recording.
>  >>
>  >>
>
>