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Re: [pygame] Questions about blitting



> any blits to outside the target surface are safely ignored, there's no
> need to do anything extra. if the entire blit happens outside the target
> surface the blit doesn't even do anything.
>
> it is all optimized down fairly well in the SDL library. it is faster to
> let the SDL blitter automatically clip the blitting, than to do it in
> the python code.
>
> if you are talking about a directx style clipper for overlapped windows,
> no need to do anything. SDL handles all that for your window
automatically.

Ok, tnx a lot...bye