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Re: [pygame] Rpg Game ?



A true heroic failure :)

Quoting Shandy Brown <sjbrown@xxxxxxxxx>:

> If anyone wants to see a horror from 1997, check this Javascript RPG out:
> 
> http://sjbrown.users.geeky.net/game/dungeon.html
> 
> sjbrown
> 
> On Sun, 26 Nov 2006, Kris Schnee wrote:
> 
> > Farai Aschwanden wrote:
> > > If I understand this right: You think about creating a RPG with PHP? If
> > > this is the point, let me tell you: DONT! ;) I started my RPG project
> > > that way (with PHP) and then I switched to Python that is much more
> > > easier and more powerful with Pygame. It depends on what you want to
> > > build inside your game but I assume that performance will be a issue
> > > quite quickly.
> >
> > I experimented with RPG stuff online, first using JavaScript and then
> > Python CGI. JavaScript is usable, but doesn't seem very suitable. Since
> > CGI involves running the program once, then basically reloading the page
> > and restarting the program, it's a like a time travel movie -- you have
> > to set up a complex system of sending notes back to yourself each
> > run-through just to track what part of the game you're in.
> >
> > Here's an example of a random-dungeon RPG done in Python CGI (a
> > tongue-in-cheek remake of a game I made long ago in Apple BASIC):
> > http://kschnee.xepher.net/cgi-bin/dungeon_warrior.py
> >
> > It's also possible to do tiled graphics fairly simply using DIV tags
> > that give tiles an exact position on the screen. That doesn't allow for
> > animation though, unless maybe you use animated GIFs.
> >
> > I hear Flash is good for the sort of RPG you might be thinking of. I
> > played a bit of a game called "DragonFable":
> > http://www.dragonfable.com/
> > I don't actually like this game, but it shows that basic RPG mechanics
> > and graphics are possible in Flash.
> >
> > Kris
> >
> 




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