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Re: [pygame] Executable creation blues



Bob Ippolito wrote:

The other pathological case is where a C extension invokes the import
machinery, which happens a bunch in the stdlib (e.g. importing codecs,
warnings, etc.). py2app has complete coverage of these scenarios in
the stdlib (as of Python 2.4, anyway), but I don't believe that py2exe
does.

Seems like the various packager development efforts could benefit from more cooperation with each other. All the platform-independent knowledge about how to find dependencies ought to be factored out and made available in a way that all packagers can use.

Deciding on a common user interface for packagers
would help, too. Currently each one has its own
unique way of going about things.

--
Greg