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Re: [pygame] 3D SHMUP



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Ian Mallett wrote:
> I've recently been concerned that this will be
> painfully slow.  Is there a fast way to do it, without using an
> outdated module?

Hi,

I wrote a 2d collision detection engine for a game I was working on.
It was based around a geometric approach (i.e.: there's a rectangle
here, a circle here, etc., as opposed to a voxel-based engine, which
seems more like what you're doing). It was too slow, so I rewrote it
using some weird Numeric tricks. It's in the Pygame wiki but I sort of
regret putting it there -- it's incomplete and still pretty slow. If I
knew how to delete pages from the wiki I would do that. :)

Writing a collision detection engine is hard to get fast and hard to
get right. I won't say it's no fun, but if you're interested in
writing a game which needs a collision detection engine, I recommend
ODE with the PyODE bindings. If you're interested in writing a
collision engine, Python probably isn't the language of choice.

Ethan
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