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Re: [pygame] Tutorial... GUI



On, Thu Sep 27, 2007, RR4CLB wrote:

> 
>     So I guess that both the buttons and text have to be in the same
> frame. The only thing to do is look up the format of a button
> inside the win32 and see what they did to accomplish that. I
> believe those are ADA, 504 kind of things for standards,
> accessibility issues. 

Having both, the text output and the accessibility aware pygame user
interface element in the same frame sounds impossible to me. As you
mentioned in you other mail the only way seems to be to wrap up the MSAA
framework with python in order to spend the game objects an
accessibility interface a screen reader can recognize.

As I planned to do that by time for the python accessibility wrapper
anyways, I'll check, if that's possible in some easy way, so you can
make your game objects accessibility aware.

Regards
Marcus

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