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Re: gEDA-user: )(



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Bill Gatliff wrote:
> Kai-Martin Knaak wrote:
>> On Thu, 01 Oct 2009 23:58:52 +0100, Peter Clifton wrote:
>>
>>   
>>> As an older (code no longer in existence) example, perspective like this
>>> is not hard to achieve:
>>>
>>> http://www2.eng.cam.ac.uk/~pcjc2/geda/gerbv_GL.png
>>>
>>> (That IIRC, is cairo-rendered onto a texture, then stretched onto a
>>> quad).
>>>     
>> IMHO, this is cheating. 3D objects would at least need ray tracing to 
>> look half way real. If there is an urge to push 3D output of pcb layouts, 
>> it would be wise not to reinvent the wheels. I'd suggest an export in a 
>> 3D format and delegate rendering to a third party application like the 
>> excellent blender.
>>   
> 
> Cheating or not, all the examples he posted look _awesome_!  :)
I agree.

When will that code hit the stable release of PCB?

I'm really looking forward.

> 
> Let's say the objective of the 3D effects/output in PCB were to test
> against a 3D model of the whole system--- not just to visualize the
> (populated) PCB.  Would Blender be the right output format then?
Do you know Eagle3d? They generate a Povray input from Eagle.

http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d

- - cl
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