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Re: gEDA-user: )(



On Fri, 2009-10-02 at 19:21 +0200, Christoph Lechner wrote:
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> Bill Gatliff wrote:
> > Kai-Martin Knaak wrote:
> >> On Thu, 01 Oct 2009 23:58:52 +0100, Peter Clifton wrote:
> >>
> >>   
> >>> As an older (code no longer in existence) example, perspective like this
> >>> is not hard to achieve:
> >>>
> >>> http://www2.eng.cam.ac.uk/~pcjc2/geda/gerbv_GL.png
> >>>
> >>> (That IIRC, is cairo-rendered onto a texture, then stretched onto a
> >>> quad).
> >>>     
> >> IMHO, this is cheating. 3D objects would at least need ray tracing to 
> >> look half way real. If there is an urge to push 3D output of pcb layouts, 
> >> it would be wise not to reinvent the wheels. I'd suggest an export in a 
> >> 3D format and delegate rendering to a third party application like the 
> >> excellent blender.
> >>   
> > 
> > Cheating or not, all the examples he posted look _awesome_!  :)
> I agree.
> 
> When will that code hit the stable release of PCB?

Not sure.. there are a few bits to resolve first - but I did take the
first steps to refactor the common GL stuff.

I wanted (when I was working on this actively) to see a stable PCB
release before I started hacking the code-base about.

I probably need to re-add non GL rendering support (for GTK at least). I
don't want to have to maintain a fork of the GTK HID just because it
uses a different underlying renderer.


Best wishes,

Peter C.




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