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Re: [pygame] pyopengl and pygame



On Wed, 22 Dec 2004, Bob Ippolito wrote:
> 
> On Dec 22, 2004, at 8:44 PM, Jasper Phillips wrote:
> 
> > Pyui is (in my limited experience) pretty damn good for game GUIs.  At
> > least it's done everything I want so far!  It could use a larger library
> > of widgets, docs, a layout designer, and more stability -- but that's
> > about it.
> >
> > It seems to me like it would be good enough to surpass wxPython, if only
> > it were finished.
> 
> That sounds a bit exaggerated...  but wxPython does feel pretty icky 
> when you're used to something better, like Cocoa.  It would be nice to 
> see something AppKit-like for Python, even if it were just for pygame.

Well, by finished I mean including all the cool bits of wxPython, and
learning from it's mistakes. ;-)

Seriously though, I took a short look at wxPython and found it painfull to
hack (and a pain to get to work with Twisted).  Adding the features I listed
would take quite a bit of work, but once done I don't see any advantage to
wxPython except existing user base.

Then again, I haven't really used wxPython, and my experience coding Guis is
limited to Swing, .Net, and Pyui.

-Jasper