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PyUI experience (Was: Re: [pygame] pyopengl and pygame)



Hi,

on Wed, 22 Dec 2004, Jasper Phillips wrote:

[...]
> > I think the biggest limitation with SDL, related to this project, is 
> > probably the lack of multiple window support.  Everything else can be 
> > more or less hacked around.. but pyui fills an important niche - full 
> > screen game UI.
> 
> Pyui is (in my limited experience) pretty damn good for game GUIs.  At least
> it's done everything I want so far!  It could use a larger library of
> widgets, docs, a layout designer, and more stability -- but that's about it.

Well, then you made a pretty different experience than me. The PyUI
version I tested out (it was v0.95 or so) took 99% CPU time and - the
worst of all - created always windows in the Pygame window.
Another problem was and still is, that newer versions are not very platform
portable. E.g. v1.0 is only offered for Windows and I did not manage to
get it to work on FreeBSD. However, older versions (v0.97, etc.) have
the same issues.

Thus I started to write my own ui toolkit, which fits my needs much
better and works well for me :-).

> It seems to me like it would be good enough to surpass wxPython, if only it
> were finished.

What is your understanding about 'finished'? An official (marketing
buzz) v1.0 version? ;-)

Regards
Marcus

-- 
We don't understand the software, and sometimes we don't understand the 
hardware, but we can *see* the blinking lights!