Luke Paireepinart wrote:I know it doesn't speak to his observation. It was supposed to be a counter-observation on the time cost of setup not being a factor
Daniel McNeese wrote:
I think Blizzard Entertainment would disagree with you there.and the less the game demands of him before the fun starts the more likely he is to stick with it. If potential customers are giving up before they even get the game running, that's *bad.*
I think you're wrong - your example of WoW doesn't speak to Daniel's
original observation that the easier it is for potential customers to
evaluate a game, the more likely they are to purchase it.
That's not what I was saying.
If I understand your claim, it's saying that Blizzard benefits from people
giving up before they get the game running. I can see that discouraging
new accounts would save Blizzard the bandwidth, customer support, and
server space costs, but I find it hard to believe that they don't end up
making those costs back several times over in subscription revenue from
satisfied customers.
-Dave LeCompte