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Re: [pygame] Re: Stand-alone executables



On 2/20/07, Luke Paireepinart <rabidpoobear@xxxxxxxxx> wrote:
Anyway, Having to install Python and Pygame is trivial.  It takes a few
minutes, and then people can use your game.
People who write Java or Flash games rarely go through the trouble to
create stand-alone EXEs for their game.

Actually there is a big market for Flash games made into stand-alone
exe's - a few very big hit games that made indie game companies are
like that. Also, java and flash are poor choices to make an argument
that distributing by source is a good way to go compared to single
click packages. Most flash is distributed as swf (a packaged single
click format) and most java is distributed as jar or webstart (single
click package types that can also be source distros)


I see the point that end users are terribly stupid/lazy/etc/etc.  I
guess it depends on your market.

It doesn't mean the users are any of those things. The real issue is
why would someone with limited time chose to go through hoops and
install a bunch of things to play a game that doesn't work when there
a lots of games they can find that just work with very little
investment?


I mean, if these are the people you're going after, don't bother making
a Mac version. Or a linux version for that matter.  98% of your apparent
target audience (who don't want to / can't install Python) are going to
be on Windows.
So just make a py2exe version and provide the source for other platforms.
-Luke

Bob the Hamster already hit this point with real data...  but to add
my 2 cents, the mac audience is not some determined technophile. A lot
of people love the mac because you can have such a wonderful
experience with it without digging around or having arcane knowledge.
It's a growing platform where people appreciate simple to use and
intuitive things.