[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] fmodf on msvc transform.c... any ideas brian?



Marcus von Appen wrote:
On, Sun Jun 29, 2008, Lenard Lindstrom wrote:

Lenard Lindstrom wrote:

[...]
I take that back. Rearranging the test execution to that of the automated build site gives me an error. It is unrelated to PixelArray.

ERROR: test_surfarray_ref (surflock_test.SurfaceLockTest)
----------------------------------------------------------------------
Traceback (most recent call last):
  File "test\surflock_test.py", line 141, in test_surfarray_ref
    ar = pygame.surfarray.pixels2d (sf)
File "C:\PRG\PYTHON25\lib\site-packages\pygame\surfarray.py", line 122, in pix
els2d
    return numericsf.pixels2d (surface)
ValueError: unsupport bit depth for 2D reference array

----------------------------------------------------------------------
Ran 469 tests in 24.000s

FAILED (errors=1)


My experience is such errors are related to the display's settings. One or more unit tests which call pygame.display.set_mode fail to do proper cleanup by later calling pygame.quit .

Probably you've got a 24bpp setting active, which caused the surflock
test to fail as I forgot to explicitly set the surface depth to 32
bit. Fixed in rev.

Okay, it works. But one should be able to rely on the default pre-pygame.init() setting, 32 bpp, for each unit test. A unit test that confirms this default could fail. Too much interference between test modules.

--
Lenard Lindstrom
<len-l@xxxxxxxxx>