On, Sun Jun 29, 2008, Lenard Lindstrom wrote:
Lenard Lindstrom wrote:
[...]
I take that back. Rearranging the test execution to that of the
automated build site gives me an error. It is unrelated to PixelArray.
ERROR: test_surfarray_ref (surflock_test.SurfaceLockTest)
----------------------------------------------------------------------
Traceback (most recent call last):
File "test\surflock_test.py", line 141, in test_surfarray_ref
ar = pygame.surfarray.pixels2d (sf)
File "C:\PRG\PYTHON25\lib\site-packages\pygame\surfarray.py", line
122, in pix
els2d
return numericsf.pixels2d (surface)
ValueError: unsupport bit depth for 2D reference array
----------------------------------------------------------------------
Ran 469 tests in 24.000s
FAILED (errors=1)
My experience is such errors are related to the display's settings. One
or more unit tests which call pygame.display.set_mode fail to do proper
cleanup by later calling pygame.quit .
Probably you've got a 24bpp setting active, which caused the surflock
test to fail as I forgot to explicitly set the surface depth to 32
bit. Fixed in rev.