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Re: gEDA-user: pick and place ?plugin?footprints.c? for gerbv




John Griessen wrote:
> Dave N6NZ wrote:
>>
>> John Griessen wrote:
>>
>>> The minimalist hack I am planning is to find the silk
>>> layer elements that touch each other first, then the intersection of
>>> the max extents of those with pad centers and call that a group.
>>> Then get human input to weed the groups and add the missing.
>> On my SO silk, the sides of the part are inside the pads, not outside. 
>> Will it recognize those?
> 
> Those will only get recognized by a further improved version, not the first cut version.
> First cut will use enclosing boxes, then human input.

Maybe it's as simple as looking for "nearest silk", if you can't find 
enclosing silk. I can already think of ways to break this, like a bypass 
cap very near a TQFP pad, for instance.  But if I new that ahead of 
time... :)

-dave

> 
> I'm planning on redoing my silk outlines that are compact like that, and
> make courtyard boxes instead, because robots placing parts is a wonderful thing.
> 
> 
> John G
> 
> PS  this hack will have to wait til after I return, 7 March ++.


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